Documentation and reiteration

Life is busy these days, with side projects, an awesome baby, and working on the power-up economy while also trying to get the documentation in order.  I’ve also gotten some great sound effects from Nick Friedemann for the elemental effects, so I’ll be posting up previews of those soon.  If anyone has great resources on game design documentation organization, I’d be thrilled, because though I love google docs, it’s very hard to navigate large and complex documents (and Alchementrix’s design doc is growing still). 

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