Working through the ugh.

texturing-wip

I was laid low this week by a nasty head cold, but managed to get some assets textured and into unity. This screenshot shows the diffuse textures; there’s still a specular and other detail maps to come. Had a working meetup with Mr. Vinson, who’s gotten our mercurial repo up and running. It’s a nice change to make progress, even if I feel like dog vomit.

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