Daily Update

A new thing – m-f updates or at least screenshots.

Jake and I have been making so much progress that I’ve been lax in screencapping.

Here we’re trying to get the particles just right, including transparency and performance.  A new build with music is working, but I won’t be sharing it out until we have a few things added – start, pause, refined controls and some placeholder sounds.  oh and a game over state.

vacuum particle overdraw - too many particles will hurt performance, too few won't  be dense enough to perceive.

vacuum particle overdraw – too many particles will hurt performance, too few won’t be dense enough to perceive.

We’ll be assembling a list of testers soon, if you can sign an NDA and want to spend some time with it, please reach out.

As the machine gathers steam, the Alchementrix awakens…

Leave a Reply