F2P – Free to Play – has become a euphemism for ‘get the game for free, then pay to enjoy the play.’ For a great example, take a look at this great article on Baekdal.com -where he eviscerates EA’s Dungeon Keeper F2P product.
I find the entire model antithetical, and devs I know who have tried to fight in that ecosystem made much more money on Steam, GOG and Desura. It seems like a race to the bottom where the cognitive scientists are crafting better ways to trick players into more microtransactions instead of, you know, developers making better games. Not for us, thanks.
Of course, we’re so far from release, who knows what lies ahead – kickstarter? indiegogo? greenlight & early access? At least it won’t be “Free to Play”, and expensive to enjoy.