Alchementrix is a tile based puzzle game prototyped by Sean D Siem & Michal Wallace and being finished by Sean & Jake Vinson, as a Robocognito game. We’re currently rebuilding everything in C# and Unity. We hope to have a public alpha period beginning soon, and are setting up the forums now. Meanwhile, feel free to comment in the devblog posts, great games need lots of feedback!
Some brief notes:
Steampunk! Tiles! Color matching! Directional effects! Powerups! Redundant punctuation! Dogs & Cats, living together!